Showing posts with label Gaming and Leisure Magazine. Show all posts
Showing posts with label Gaming and Leisure Magazine. Show all posts

21 December 2021

The Sailing Club

An iconic leisure experience on the East Sea
from Gaming & Leisure Magazine

Visit the Sailing Club Phu Quoc at: https://sailingclubphuquoc.com/

Sometimes there’s a gem of a place that catches one’s interest, and becomes a favorite that stands out amongst others.  During my many travels through SE Asia over the past twenty-five years, I’ve been fortunate to visit Vietnam countless times and often travel the length of the country.   A leisure property that I’ve had the good fortune to visit frequently is the Sailing Club -- first in their iconic Nha Trang beachfront location, and then in a few of their other sites. The comfort of relaxing at the Sailing Club on Nha Trang beach is a wonderful way to have your day progress from sunshine to nighttime, with a wonderful view of the East Sea (aka South China Sea).

What started out as a small bamboo structure in Nha Trang in 1994 has since grown into an upscale brand that stretches across seven cities across Vietnam.  I was fortunate to catch-up with Jakub Sippl, General Manager at Sailing Club Leisure Group in Phu Quoc, a long-time leisure professional I have known for many years. I’m pleased to cover Jakub and the Sailing club in the G&L’s twentieth anniversary.

[Q] Could you give us a bit of a background on The Sailing Club Leisure Group -- when and how it got its start. 

[SC] Peter Vidotto made his first visit to Vietnam in 1992, he saw the potential it had way before its current tourism boom. Peter started the now-iconic Sailing Club Nha Trang in 1994, with a small bamboo structure. Sailing Club grew with Vietnam to what it is now. In 2001 he opened Sailing Club Mui Ne and his track record serves to prove he doesn’t do things in half measures! In 2014 Peter and Louis decided to form Sailing Club Leisure group - the timing was right, and that as a group we have a lot to offer to potential partners and operators. 

[Q] How has the group grown in recent years, and what locations is the company located? 

[SC] The group has grown tremendously over the past few years, and we are now looking at locations and projects all over Vietnam:

  • Phu Quoc
  • Mui Ne
  • Nha Trang
  • Cam Ranh
  • Phu Yen
  • Hanoi 
  • Halong Bay

We are now focusing on all aspect of leisure segment, including resorts, restaurants, bars, pools, events and beach clubs.

[Q] Jakub, you have been around a bit, both in Vietnam and abroad.  Please give us an update on joining The Sailing Club and the move to Phu Quoc. 

[SC] I arrived in Vietnam in 2008 for the first time and have lived in the country a total of 7 years with a little breaks in between different posts. I was in the Philippines when I heard about the opening for this unique opportunity to look after the opening of our first Sailing Club Signature Resort. I knew it would be an instant match. I joined the project earlier this year and arrived in Phu Quoc in June, just the right time to be involved in the final stages of the construction and planning. 

Since then, we started to work on the foundation of the hiring and team creation as well as sales and marketing strategies for the successful opening. We are currently looking at opening in Q1 2022.

[Q] Off the southern tip of Vietnam, the island Phu Quoc is more of a recent tourist destination in the region.  Can you discuss The Sailing Club's decision to open on the island? 

[SC] Phu Quoc Island has played a significant role in domestic and international travel for a number of years now and Sailing Club Leisure Group has found a perfect partner for this project. Our resort is owned by BIM Group, one of the most progressive hotel owning companies in the country. BIM Group has several hotels and resorts in Vietnam and they are increasing their footprint in Vietnam and South East Asia.

We believe that Phu Quoc will play a crucial role in post pandemic travel recovery for Vietnam and the whole region.

[Q] How would you describe the dining options at the Sailing Club sites?  Will the Phu Quoc site offer the same type of options? 

[SC] Most of our dining venues are focused on elevated comfort food. We believe that you don’t need a silver fork to eat good food and that is the strategy we apply for all of our concepts around our venues. We create concepts which are suited for the market and guest segments, we create menus which suits wide pallets of people and offer healthy and sustainable options. We hire chefs who are ensure consistency and who deliver quality products and show creativity.

[Q]. What type of entertainment and facilities is found at your resort?

[SC] Sailing Club Signature Resort Phu Quoc is a brand that gives people a different designed choice – your private residence away from home. We combine the familiar comforts of home with the perks and indulgences of the resort. Should our guest’s need an amazing handpicked Spa treatment or should they need a great workout to start a day, it is all available for them. We also offer some great entertainment in our restaurant Sandals, The Market, we feature Cooking Studio, Wine Room, Chef’s table all integrated into this venue. If our guests feel like partying in the evening, our iconic Sailing Club Beach Club is only 3 minutes away.

[Q] Where will you customers come from? 

This is a complicated question at this point, we are pretty optimistic about the recovery (from the covid pandemic).  We are expecting the domestic market to recover first in the following months. Sailing Club has developed a very close relationship with the local market (locals and foreigners living in Vietnam) and want to continue this relationship in the future too. 

We will of course welcome other nationalities soon too, as we are expecting some great interest from the Korean and Japanese market as soon as the situation allows.

[Q] How has the Sailing Club Leisure Group coped with the recent pandemic? 

[SC] Our group, same as many others, was hit by the recent pandemic and we have completed with the restrictors applied in the country where most of our properties were, or are closed. We have however used the opportunity to review our working ways and processes. We are in the process of launching some interesting projects and we have started to work on our Loyalty program for the whole group. We also have to acknowledge the bravery of our associates around the country who showed endurance and loyalty towards the group and the industry. 

I’d like to thank Jakub Sippl and the Sailing Club for their assistance with this article, and for their many years of hospitality and allowing me to escape at their East Sea beach clubs for many years.





11 December 2019

The Growth of Esports in Asia

from Gaming & Leisure Magazine
Winter 2019/2020

For those of us in the gaming industry, we have seen a steady growth in esports participation and viewership in recent years, noting that the trend is likely to continue for the foreseeable future. The growth hasn’t been limited to just the dedicated esports athletes, but also in the number of casual viewers. This upward trend is a result of increasing awareness of esports and ease of access to the internet.

Gaming & Leisure Magazine
Winter 2018/2019
The significant rise in esports awareness started around 2015 when there were roughly a million people who had known of it. These numbers began to rapidly change, with more than a half billion people who had become familiar with esports by the following year.

One of the effects of this growth is a resulting increase in esport tournament participation, fueled in part by prize money and player earnings. In 2017, the total prize money for 4166 tournaments was more than $1.1 billion, with the mean tournament prize pool around $27,500.  For 2018 the total prize money increased to more than $1.5 billion with the mean tournament prize pool almost doubling to nearly $44,000.

Of the global markets, Asia has played a leading role in esport growth.  Due to a significant participation level throughout Asia, the 2018 Asian Games had featured esports as a demonstration sport.  As a demonstration sport, medals were awarded, but were not counted in the official medal tally.  Six video games were featured in the demonstration event, Arena of Valor, Clash Royale, Hearthstone, League of Legends, Pro Evolution Soccer, and StarCraft II.

In a bold commitment to mainstreaming competitive gaming, the Asian Games have made esports an official medal sport for the 2022 Games to be held in Hangzhou, China.  The Asian Games are recognized by the International Olympic Committee and are considered the second largest multi-sport event after the Olympic Games.

Additionally, the Olympic Council of Asia has recently announced a partnership with Alisports, (the sports arm of Chinese online retail firm Alibaba) to introduce esports as a demonstration sport at next year’s games in Indonesia

In a discussion with Roger Quiles, an Esports Attorney at Quiles Law in New York, I asked how eSports has grown in Asia compared with the rest of the world, to which he responded:

In the context of esports, Asia cannot be spoken of as a singular market. In some countries, particularly China and Korea, esports is well-developed and regulated. Notably, these countries predominantly play games on pc and mobile devices. As esports has a significant business presence in China and Korea, there is also more readily available infrastructure to utilize for esports endeavors. 

By contrast, southeast Asia is still developing its esports ecosystem, albeit at a very rapid pace. There, mobile games dominate the esports market, which creates its own separate challenges for businesses and players to face. Additionally, Japan, known for its legendary fighting game players, has only recently opened its doors to large scale esports activities with its player licensure system. 

Realistically, the most appropriate way to discuss Asia's growth of esports is that different areas and different countries are in different stages of their esports adoption. In a sense, Asia's differing levels of adoption is a microcosm of how the world at large has taken to esports. Some countries have embraced the industry, regulating it as they see fit and creating an ecosystem for it to continue to grow despite its already significant levels, and other countries are still figuring out their esports strategies, or have only recently implemented a strategy. 

Further, I asked Roger if there is anything unique about eSports in Asia?

Asia at large embraces mobile games as esports titles much more than other areas of the world. This is particularly unique and has broad implications for the businesses operating within that ecosystem. For example, an esports organization with teams operating in several mobile titles may have a bit more difficulty obtaining what are otherwise considered to be esports-endemic sponsors, simply because the items or technology needed to interact with mobile games is different than its PC counterparts.

Mobile games require very little, if any, peripherals to play, so there is less inherent value for a peripheral sponsor to engage that organization. However, this also creates opportunities that more traditional pc based ecosystems do not so readily have, like phone sponsors, tel-cos, and more. As time passes, I think you'll begin to see a more of a divergence between the business of operating a mobile based esports organization and a pc based organization.

I also spoke with Chris Smith, founder of BIG Esports in Melbourne, Australia.  He adds that  “Asia does its own thing with different gaming titles and a focus on mobile esports, which is comparatively small in US/EU”

In comparing Australia to the global esports market, Chris mentions that “Australia is 5-8 years behind the USA, while Asia is on its own level. Australia follows the US tech/consumer/esports market.”

As tournaments are an important feature in esports, Roger responds to my question, what impact do Tournaments have in eSports in Asia .. are there any established major tournaments that players aim for?

Tournaments and leagues are always the lifeblood of esports, regardless of what area of the world they are in or how big the event is. No matter how big or small, tournaments give players the ability to prove themselves. At the pro level, that's going to mean recognition, money, and the ever-important respect. At the local tournament level, that still means recognition and respect, and hopefully at least a few dollars. Though the scale of the events may change, the desires of players do not. Certainly, larger tournaments can be a showcase for esports to gain new fans and new competitive players, who then must traverse the winding road of small tournaments to continue their path to pro. Major tournaments will vary based upon the game(s) followed, like the League of Legends World Championship, though there are some multi-title tournaments as well, like the World Electronic Sports Games

Initially popular as a spectator sport in Asia, with more than 40,000 people attended the 2014 League of Legends World Championship finals in Seoul, competitive gaming now draws tens of millions of viewers to online platforms and live venues around the world, including New York’s Madison Square Garden, the Staples Center in Los Angeles and the MGM Grand Garden Arena in Las Vegas.

It is projected that annual growth will be approximately 14% by 2021, with the number of casual viewers estimated at 307 million, and esport enthusiasts to be about 250 million, for a total audience of 557 million.

Esports are considered by many to be one of the world’s largest growth markets in the coming years.  I’d like to thank Chris Smith and Roger Quiles for their input.




18 September 2019

Global Technologies - Introducing Western Technologies to Overseas Markets

from Gaming & Leisure Magazine
Autumn 2019

Through the past twenty years, I’ve assisted a dozen or so leisure software companies in entering the Asian market.  In most cases these firms were leaders in their regional markets.  There has been varied levels of success based on a mix of variables.  I’ve touched on this in past articles in the past -- and will address a few issues herein.

Gaming & Leisure Magazine
Fall 2019
Language / Character sets:  This is one of the more obvious issues to address as there are scores of non-English / non-Western character sets found in Asia.  Some, national languages like Indonesian, Malay and Vietnamese are similar to the western-fonts (though Vietnamese has a plethora of accents).  These are rather simple to adapt into a non-Asian solution.

Other more complicated character sets include double-byte Simplified Chinese, Traditional Chinese, Japanese, Korean, Khmer, Thai, etc.  Some systems are easily adaptable, others require a significant amount of re-tooling.  There are a few levels that a firm needs to consider:

  • Data fields accepting Asian fonts, but the hard-coded record-labels within the system are not suitable.-- the UI is fixed with a single western language.  Though the system can provide an outward facing localized view, the staff using the back-end are required to use the English UI to operate the system.  This provides a work-around for sites wishing to implement the western system, but care must be given in staffing and user training.   For many of today’s systems, they are designed to allow multiple language tables allowing for users to quickly change languages.  These are typically newer systems -- while legacy systems, market leaders fall behind in this respect.


  • Data not able to accept double-byte characters.  This requires a rather significant system review where the full solution needs to be analyzed to see where the data structure needs to be re-structured to allow the DBCS. Testing would need to be done on multiple langauges -- from the easier Chinese, Korean and Japanese to the more difficult like Khmer & Burese.

Operational issues:  Surprise has been a very common reaction from leading firms entering the Asian market.  The firm’s directors / developers are often surprised that their system, by and far a market leader in Europe and the USA may have gaps in their system in the Asian market. 

Example 1 - Caddies:  For the purpose of illustration, one such case is in trying to adapt western golf tee-time systems into the Asian market.

For most who golf at an American golf course, its standard to walk or take a cart and get around the full 18-holes.  In most Asian countries however, there is a requirement that every golfer be accompanied by a caddie.  Typically a round of golf includes the greens fee, golf cart and caddie.

As in a spa requiring where a therapist is booked with each treatment (what good is a massage booking without a masseuse?), a golf booking in Asia requires a caddy.  So, for each golf booking, a caddie must be scheduled and assigned prior to the golfer’s arrival at the club.

Moreover, should a golfer have a preferred caddie, that information should be within the club’s historical data, so they can accommodate the golfer for their preferred caddie.  Customer service, plain and simple.

Taking it yet another step further -- courses in SE Asia (Vietnam, Cambodia, Thailand, etc), will typically have guests from all around the region.  It's not uncommon for clubs and resort courses to have guests from Korea, Japan and China on the course along with their local guests.  It would be helpful to have an easily accessible record of languages a caddie may speak -- so that a caddie with some Korean fluency can be lined-up with one of the Korean golfers, while a caddie with some Japanese fluency can be lined up with a Japanese golfer, etc.

Example 2 - Currencies:  As a second illustration are currencies in a POS and management system.  Quite a few of the Asian currencies do not use decimals.  A few for instance are:  Vietnamese Dong, Indonesian Rupiah and Thai Baht.  Adapting systems designed and developed in the west, they often find the 2-decimals displayed at every point within the system.  Most system users and customers know that it’s due to the foreign design and live with it.  However, locally developed systems manage the requirement appropriately.  I’ve seen a few solutions where a system’s configuration allows for the system user to define the number of decimals to be used throughout the system.

Example 3 - Currencies:  Singapore is one of several countries with a decimal currency, but they’ve eliminated the 1-cent coin.  All transactions are rounded up, or rounded down to the nearest 5-cent.  A function that is handled well in local systems -- and by very few western systems.

Taxing structures:

Most countries / municipalities have unique taxation and reporting requirements.  One unique place is the Philippines, which has strict guidelines set by the Bureau of Internal Revenue (BIR).

Bureau code requires that:

“developers, distributors, dealers, supplier-vendors, pseudo-suppliers who intend to sell, distribute, use sales machines or receipting software shall secure accreditation from the BIR before selling, distributing or using the machines. Pseudo-suppliers are defined as (i) taxpayer-users of sales machines and/or receipting system software who are directly importing receipt/invoice-generating business machines or developing their own sales receipting system software or (ii) resellers of receipting software acquired online or abroad for use and/or re-sell in the Philippines.

Only BIR-accredited CRM, POS, other sales machines/receipting software shall be used by business taxpayers.” 

Gaining BIR certification can be a lengthy process - six months or more while the system is reviewed by the Bureau.  The development required to follow BIR requirements can be enough to make some companies bypass The Philippines as a potential market.

Pricing: This is an area I’ve frequently had disagreements with developers looking to enter the overseas market.  Often I am met with the request that the system should follow the same pricing as the firm offers in Europe or the USA.  This often is a quick way to be removed from consideration.  For example -- taking an American system into Vietnam, Cambodia or almost anywhere in SE Asia, the pricing should be significantly lower. 

Sure, the company is offering a system that leads the market in the USA and/or Europe .. so it must be top-of-the-line -- unbeatable.  But then again, the system is missing key features, certifications, etc at listed above.  The gap is one that a growing number of local solutions providers are happy to fill -- with lower cost systems developed by lower cost developers.

Over the past 20 years, I have seen quite a few national markets in Asia without a local provider and clients seriously considering overseas systems.  However, the overseas firms have often been steadfast in maintaining their high price-points.  Inflexible in pricing, the systems were not welcomed into the market, leaving a gap for local developers to flourish.  Often these leisure software startups in Malaysia, Thailand, Vietnam, etc. quickly developed solutions to fill the gap.  They’ve then expanded their market to other sites in their home country, and then neighboring countries.  Along with system compatibility, pricing requires consideration as part of the overall strategy.




08 June 2019

The Growing Cambodian Casino Market

from Gaming & Leisure Magazine
Summer 2019

Cambodia is one of the fastest growing casino markets in the world with a large surge in licences issued  in both 2017 and 2018.  The nation’s Ministry of Economy and Finance has released figures showing a 53% increase in 2018 over the number of casinos in 2017.

Gaming and Leisure Magazine
Summer 2019
Though Cambodian nationals are not allowed to gamble, growth of casinos has been significant. With 52 casino licenses issued in 2018, the total number of casinos in the country has reached 150, up from 98 at the end of 2017.  A significant portion of the surge is from the southern coastal province of Preah Sihanouk, where they have 88 casinos in this province alone.

The country’s gaming industry has benefited greatly from several factors:  a) a world renowned integrated resort (NagaWorld) in it’s capital, b) a neighboring country that prohibits casinos and gaming (Thailand), c) a neighbouring country that significantly restricts their citizen’s ability to gamble (Vietnam), and d) a very lenient policy allowing significant investment to come in from China.

NagaWorld - Phnom Penh

Cambodia’s trend-setting integrated resort, NagaWorld is one of the country’s largest 5-star hotels and the only luxury premium casino in the country. Based in the capital city, Phnom Penh, the resort has 1658 luxurious rooms and suites, and caters to an international clientele of both business and leisure guests. NagaWorld encompasses most of what travelers need and desire under one roof: 27 Food & Beverage outlets and clubs, two all-suite luxurious spa, shopping gallery including China Duty Free Group, extensive entertainment services including gaming facilities, and premium meeting spaces with state-of-the-art facilities.

NagaWorld enjoys a 70-year casino licence that will run till 2065, as well as a 41-year monopoly within a 200km (120 mile) radius of Phnom Penh that expires in 2035, guaranteeing it’s position as Cambodia’s flagship integrated resort.

Border Casinos - Thailand / Cambodia

Located in SE Asia, Cambodia is bordered by Thailand on the west & north, Laos on the northeast, and Vietnam on the southeast.  The southern part of the country is a seashore on the Gulf of Thailand.

Since casinos and gambling are banned in Thailand, there is a vibrant casino market within each of the provinces on the Thai-Cambodia border.  Most notably in Poipet (Banteay Meanchey province) and Koh Kong province which serve as busy border points with significant vehicular traffic between the two countries.  Poipet serves as the busiest border point between Thailand and Cambodia, linking Bangkok with the cities of Siem Reap & Phnom Penh.  It’s also a common point for expats making a visa run.

Mere steps across the border there are a handful of casinos servicing mostly Thai gamblers.  As casinos are banned in Thailand, these casnos thrive by feeding off the Thai, much to the chagrin of the Thai government.

One example of the tensions happened just last year (2018), when the new Saitaku Resort and Casino had its soft opening in Oddar Meancheay just across from Thailand’s Buriram region. The intent of this casino was to rely almost exclusively on an influx of gamblers from Thailand  The Thai authorities however, barred their citizens from crossing through the Chong Sai Taku checkpoint to visit the casino. While hundreds of invited VIP guests were allowed to attend the casino opening, Thai border agents prevented non-invited guests from making the trip.

Days later, the Cambodian authorities retaliated by blocking their citizens from crossing over into Thailand. The tit-for-tat restrictions wreaked havoc on both sides of the border  with non-gaming businesses who depend on the steady stream of tourists for the bulk of their income.

Border Casinos - Vietnam / Cambodia

The chief border point between Vietnam and Cambodia is at the Bavet crossing point.  The most common traffic through Bavet are a) vehicles traveling between Ho Chi Minh City (Saigon) and Phnom Penh, and b) local Vietnamese crossing the border to gamble.

Though the casino industry is also growing in Vietnam, the government has restricted Vietnamese nationals from gambling.  Until only recently Vietnamese were not allowed to gamble, which resulted in many traveling across the border to gamble in Bavet and other locations.  This resulted in the loss of significant revenues in Vietnam as their citizens crossed the border.

Recently however, the Vietnamese government has approved licenses for several casinos to allow locals to gamble -- though the licenses are typically on the coast, and far from the Cambodian border. The draw of Vietnamese to the casinos in Cambodia have only been slightly impacted.

Earlier this year I spent a few days at a rather small border crossing --  Binh Hiep International checkpoint, a crossing that has been open less than two years.  There are three casinos there at the moment, each rather small and catering nearly exclusively to Vietnamese.  The Vietnamese side of the border is paved, but the Cambodian side is mostly still a dirt road as construction trucks continue to build a fourth, larger casino right on the border.

I found it an interesting dynamic to watch -- as it was quite easy for Vietnamese gamblers to cross back and forth over the international border.  Typically, they’d cross from Vietnam to Cambodia on motorbike, and wouldn’t need to go through standard immigration processes.  Rather, they would simply get a blank “arrival card” from the Cambodian border guard, which they would then return to the guard on their way out. Quite often the motorbike would not stop, but simply roll through as they took the card from the immigration / customs agent.

The process was quite more thorough however, when I crossed from Cambodia into Vietnam, as visas were checked, my baggage checked and my passport stamped.  At this crossing however, it was simple for them to cross (many likely without a passport).

Spending some time outside the casino, I noticed there were certain types of deliveries coming in from Vietnam to the gamblers.  Often, the gamblers preferred their meals from home, so it was common to see Vietnamese meals delivered by motorbike to the gamblers, which they were allowed to consume within the casino.  There were no passport checks for those delivering meals as it was a common enough event, likely dozens of times a day.

On a couple other exchanges, I’d watch as an older person arrived at the casino on motorbike, and connect with one of the gamblers (a friend or family member).  The person arriving would hand them a baggie of cash -- likely further funds to allow the gambler to continue placing bets well into the evening.  There were no ATMs at these border casinos, so the additional funds needed to come in from across the border.  As long as the funds were coming in from Vietnam, the border control was a bit relaxed.

Sihanoukville - The former sleepy coastal town

Sihanoukville was once a very relaxed coastal town, well off the beaten path.  Typical travelers here were backpackers and nomadic beachgoers.  Local foods and beer on the beach and a decent sunset drew the adventurous here for some time off-the-grid.

The coastal town now has changed significantly -- and is booming with construction of new casinos -- largely backed by Chinese investors.  Most of the casino licenses approved in 2017 to present are for new projects in this southern coastal town.  The complexion of the town has changed, as it is almost exclusively an enclave for Chinese investors and tourists.  The Sihanoukville airport has also added multiple direct flights from China.

There are several factors that are leading to the expansion here.  One is that the Cambodian government has been willing to embrace the investment by Chinese to help develop the southern province. Aside from the private investment into Chinese casinos, the Chinese government is assisting in development of roads and infrastructure in the province.  Chinese companies now have more than $4 billion worth of power plants and oil operations just off-shore.   Sihanoukville is Cambodia’s only deep-water port, and its become part of a vital trade route for China and a focal point for Chinese investment.

Growth in the Cambodian casino industry is likely to continue for the foreseeable future, with most of the focus to remain on border casinos and Sihanoukville.  The gaming environment is a bit foreign to the typical westerner -- but can be enjoyed by the open-minded, thrill-seeking nomad.



01 April 2019

International trends & futures 2019 :: Hospitality & Gaming Technology

from Gaming & Leisure Magazine
Spring 2019

In this issue’s International Roadtrip, I chat with Mark Fancourt about a wide range of technology topics impacting the global hospitality industry.  We cover the gaps he sees in hospitality and travel technology, along with the innovations that may be on the horizon.  We further discuss how startups may be set to address market needs as well as newer issues like cryptocurrences and blockchain. 

Gaming & Leisure Magazine
Spring 2019
Mark and I first met in Singapore during his time with Pan Pacific Hotels.  After several years of contact in the south Pacific, we later reconnected in Las Vegas.  We start our chat with a bit on Mark’s background and then take a deep dive into the status and futures of international hospitality technology.

[GL]  Could you give us a bit on your background, where its taken you in the hospitality & gaming sector?

[MF]  A long way! I've lived and worked in all of the three major regions of the globe. I consider myself a career hotelier who is disposed to technology, but I've retained my passion for the guest and service.

My journey began 30 years ago at hotel school in Brisbane, Australia, which started me on an operational path in food and beverage and rooms. At the time Australia was undergoing major growth in the industry as a result of international tourism and I spent the better part of ten years opening international hotels and resorts. On that journey, I came to work with a very new technology platform called Fidelio, the original version of today's Opera. I was involved in opening a six-star hotel in Brisbane in the late 80's; Butler service combines with hi-tech, 5 interfaces to the Property Management System. At that time heady stuff!

The introduction fueled my technology interest and I joined Fidelio in Australia, spending almost ten years in multiple capacities with Fidelio, becoming Micros-Fidelio and Micros over that time. I was directly involved in the launch of Fidelio's enterprise platforms for hotel groups for Central Reservations, Customers Information, Loyalty, Revenue Management and E-Commerce platforms. These products were the pre-cursor to Opera and the first Oracle based products Micros deployed. Eventually, most of the major luxury hotel management brands including, Four Seasons, Peninsula, Kempinski, and Shangri-La adopted these platforms enabling ownership of their own distribution platforms. Leading companies through the structure and design of enterprise operations on the software was a unique opportunity. The experience shifted my view of the role of technology and the necessity of an enterprise driven approach to strategy, selection, and deployment. During that period, I also graduated my Master's program in Hospitality.

I then lead a startup for enterprise financial systems for hotel companies in China, Malaysia & Thailand introducing ERP to the industry as well as consulting in the distribution space. The opportunity then arose to lead technology for Pan Pacific Hotels & Resorts, the international hospitality arm of Japanese conglomerate, Tokyu based in Singapore, where I developed and launched the company enterprise technology strategy, aligning the program throughout the company locations and properties. We merged to form Pan Pacific Hotels Group, where I took on the technology leadership of the new company and executed several enterprise platforms for the group from distribution to collaboration, service management, and finance as well as customer facing e-commerce and guest systems, moving the company into the cloud and SaaS-based technology.

The opportunity then came to join MGM and lead technology for the hospitality division, which brought me to Las Vegas. Another fantastic technology journey as the company had chosen to operate on a hospitality ERP platform for the new hotel and resort properties we were building around the world. The experience exposed me to the possibilities of a unified hospitality operational model, removing many of the traditional technology limitations in the industry. Following MGM, I moved back to vendor world as the COO of the industry software provider, Cenium.

On reflection, it's been an incredible journey. Lots of hard work and extensive travel but filled with extraordinary experiences. I've been fortunate to be mentored and supported by some great leaders and work with talented and passionate colleagues and customers throughout my career.


[GL]  What are you currently involved in? 

Mark Fancourt
[MF]  I have a number of adventures that I'm involved in at the moment. All largely associated with the industry and a technology lean.

Along with Cheyne Cole, my co-founder, we launched a non-profit, Testbed.Vegas, which is focused on bringing attention to the industry technology community in Las Vegas. Our goal is to see Las Vegas become one of the leading locations for the development of technology for the travel & hospitality industry. Such an industry has a natural fit with the largest consolidated travel destination in the world and would be a valuable and appropriate addition to industry in Las Vegas.

Cheyne and I also founded TRAVHOTECH, which is a technology consultancy focused on the travel and hospitality industry. We have products for operators and the vendor community and are leveraging our backgrounds in travel and hospitality technology around the world for our customers. As we've both had operator and vendor leadership experience and worked and lived in different cultures around the world, we feel we have a unique perspective to offer the industry.

We also launched the local community for Travel Massive, which is a global community of travel professionals founded by a fellow Australian, Ian Cummings. With travel being a major contributor to employment and GDP in Las Vegas, eventually, Travel Massive Las Vegas should be one of the largest global chapters of industry professionals.

Cheyne and I also have a product development company, Ready Travel Brands, which is a technology development vehicle for ideas we have for travel products. Our first product being Farestar.com.

On a personal note, I was recently appointed to the board of Hospitality Financial & Technology Professionals (HFTP). HFTP represents industry finance and technology persons around the world and is focused on the education and development of the membership and industry in general. It's also the producer of HITEC - the main hospitality industry technology trade show in the USA and in other global locations.

In my spare time I started a social community, Loz Vegas, intended to be the community for Australian's working and living in Las Vegas.

Plenty to keep me busy across a diverse range of topics.

[GL]  What type of gaps are there in hospitality & travel technology?

[MF]  There are always opportunities for emerging or niche function technology solutions across the industry. For many years this has been the method of product introduction and eventual adoption of new to market technology.

Although, what has always been distinctly noticeable to me is a couple of major gaps. The first being integration. When I say integration, I mean this from the perspective of singular software platforms serving multiple aspects of the operation. We've had interfaces for decades. There's nothing new about that. Currently, several companies are addressing Service Bus approaches to interfacing, which is a positive improvement as a technical model, and also more efficient, avoiding legacy repeated effort to connect disparate systems. Las Vegas has a long history with this technology as well. Although, it is still just a process of connecting disparate systems.

After so many decades of technology-driven development and operations for the industry, it's hard to fathom how the technology platforms have generally not broadened to cover more aspects of the operation in a single platform. Other industries are well ahead in terms of across business software platforms. When we look at the major challenges that face industry; staffing, retention, complexity, harnessing, and usage of data, operational optimization, they all point to a streamlined operational platform.

My view is that the industry has often been guilty of chasing the 'shiny object' in relation to technology acquisition and investment. What's the latest fad in 'guest-facing technology'? And yet the majority of the technology used in the industry is used by the operation of the business. For me, it's a question of substance over style. Choosing substantive technology investments is a tougher road for organizations to take from the change management perspective. However, the rewards are greater. It's unrealistic for the industry to keep pace with consumer technology investment. Much more manageable to seek continuous operational improvement through the pursuit of technology platforms that bring a competitive advantage to the business.

Both are important, and balance is required. I would like to see the balance shift toward improving the operation through technology. Happy staff, happy guest is one of my mottos.

[GL]  What do you see as the major technical innovations coming to the hospitality industry?

[MF]  The opportunities for continued improvement through technology are rife for the industry. The pace of technological change and the changing expectations of the customer are demonstrating large gaps in the technical and operational capabilities.

For many years multiple facets of hospitality operations have been able to survive largely without technology to improve business processes. With information or data now being the new 'currency', the smart players are realizing that major changes must take place to capture and maintain customer relationships. Concepts or buzzwords like 'personalization' and 'guest experience' are great rallying cries. Although the reality is that many operational functions are not at the point of basic data capture. Personalization is a long way down the road for most operators. The journey has to start somewhere.

Food and Beverage operations is a great example. A high-profile aspect of hospitality operations globally and yet in many restaurants and outlets there is no standard process of customer information capture or even a formal reservation. It is curious that having mastered the science of room bookings, the learning has been slow to shift over to other space and inventory operations.

In the back of the house streamlining of supply chain processes has only one way to go - up. So much operational cost is involved in purchasing, storage, manufacture, and service of food and beverage products, and yet it is highly disconnected, in many cases, a manual operational process. There is much money to be made and saved in this space through smart application of technology.

Another area that is not new, although through continued technical development, is increasingly game-changing, is the combination of converged networking and networked services. That all sounds very technical, but in layman's terms is the ability to consolidate business utility through a single infrastructure environment. As a practical example in the time I've been involved in industry technology we started with four separate 'network' environments in a building. One for data, TV, voice, and audio. Sometimes these were separate for operations and guest services. With today's technology, the point has been reached where a single network can deliver all these services. The positive commercial implications for construction are significant, not to mention the operational possibilities. The complementing factor that electricity can be delivered across the same environment is a massive bonus and another major cost saver.

The result for hospitality buildings with significant built environments and infrastructure are tremendous. Connected systems with real-time monitoring on commercial grade infrastructure will result in improved reliability and smart connected systems with preventative maintenance being in an aware state. Asset owners and operators will be far more proactive in extending the life of equipment in such an environment. The guest will win.

Even more exciting and leveraged from the same infrastructure is the continued improvement to built environment technology and energy or green management. Hotels are incredibly wasteful in the use of utilities. Power and Water are massive contributors to operational cost and poor management in a technical world is not environmentally focused. Earlier in my career, I was involved in the early adoption of aware energy management technology. At the time we found that with the combination of technology we were able to save as much as 35% in energy consumption in the guest room with the subsequent reduction in operational costs. The technology has improved remarkably since then.

Another major emerging area for technology is the lifestyle space. By lifestyle, I am referring to the other revenue opportunities found in the hospitality environment aside from guest rooms and meeting spaces. Sometimes referred to as ancillary revenue. In today's environment operators are not able to harness these products and services into a single selling platform. The end result is that these products are not sold or have to rely on last-minute sales opportunities. Each function tends to operate as a stand-alone environment, which may or may not be supported by a technology platform. The ongoing result is that the perishable inventory perishes.

The basic concept of distribution determines that the industry needs to systemize and distribute these products internally and ultimately externally to increase sales opportunity. Las Vegas has led the way based upon their understanding of the importance of lifestyle and entertainment revenue streams. Consolidation and presentation of most of their products and services to their internal staff and in a guest-facing capacity has been achieved on the back of significant technology investment outside the capacity of the mainstream hospitality operation. There is much to be learned from their experiences and significant opportunities for revenue growth.

The optimization and automation of service processes, again, while not new, still has a long way to go in across industry adoption. Such an initiative includes the mobilization of the workforce to achieve a connected state. For an industry whose guest satisfaction is based upon service, it's is natural that one of the core systems would be an across business service management environment. Smart operators can leverage other technologies to revise job roles and improve the speed and consistency of service.

The next phase for early adopters will be the continued optimization of human resources and location-based service delivery. The best hotels in the world tend to have a commonality of excellent service. In my experience, there is a direct correlation between a mobile workforce and customer satisfaction. In an online world where customer sentiment, positive or negative, is the click of a mouse or the touch of a button away, it should not require too much incentive for industry operators and asset owners to make such an investment.

Most of these technology opportunities are not guest facing. Technology can be implemented, improving the operation of the business with limited direct impact on guest behavior.
 
[GL]  How will blockchain & cryptocurrencies be accepted in the near term, and longer term?

[MF]  Definitely an interesting space for the industry and as a technology in general. Personally, I tend to separate the two topics.

From a Cryptocurrency perspective, at the moment there seems to be a marketing advantage to being associated with the acceptance of Cryptocurrency.

Over time the various currencies will establish greater legitimacy and a level of acceptance and trust, which I believe is the most important factor for adoption. In that process, there will be a consolidation of the various currencies and eventually, a handful will become the mainstream. If the stability and trust are established broader scale adoption will become the mainstream across any industry. However, I do believe there are other macro-level infrastructure and governance developments well outside of this industry that will need to take place to see mainstream adoption. 

On the topic of Blockchain, again there will need to be some macro-level developments outside of our industry.  My view is that Blockchain is a system or technology-driven initiative. As a general rule introduction to the industry will be via companies that provide technology to industry, and whether that technology incorporates Blockchain logic as a method of recording financial transactions. Much time and effort are being dedicated to finding the right type of industrial processes that might be suited to the methodology of Blockchain. The two that I believe are of interest is the distribution environment and the supply chain environment.

Simplification of the distribution model is naturally a hot topic for an industry with such a complex marketplace and it's easy to understand why various parties are engaging in the debate and even early adoption. The opportunity to simplify the model is positive for the supplier and the guest. The ability to remove necessary or unnecessary entities from the process will provide greater transparency to the customer and the supplier. Subsequently, cost should be removed from the process improving financial performance, and I would like to believe, the standard of product and service for the guest.

At this stage, I'm not convinced Blockchain addresses distribution and search from the current marketplace behavior as it stands today. The majority of travelers' book through third parties whether that be direct bookings as OTA's or corporate travel providers, providing a major market share to the industry. Aside from the Blockchain model or opportunity, it is a challenge for the industry to convert the guest to booking directly with the provider. Short of removing the middlemen from the distribution process by individual properties or management groups in the contracting and distribution environment, the education of the customer will continue to be driven by the provider. I believe addressing the inequity of Rate Parity will have a greater impact on the balance of the distribution environment. In conjunction with each other, the model could be very interesting.

Conversely, the current distribution players and middlemen can also adopt Blockchain. There are entities involved in the distribution chain that do provide genuine product and service to the eco-system beyond a simple cut of revenue. Ultimately the value these products and services provide will determine their place in the supply chain, beyond Blockchain. Perhaps it will streamline the model and the players involved.

The supply chain approach also looks to have promise from speed to market, food security, quality, and tracking perspective. Supply chain processes are generally more tightly linked to the financial process in the industry as a result of the purchasing and procurement process and seem a good target for adoption. The opportunity to source more local produce and eliminate the cost of production, transportation and other logistics seems much more realistic in application. Although dependent upon product and location the spread of options or opportunity may be more limited.

Another interesting application of Blockchain that I have noted is the process of flight disruption and remuneration to the traveler. A process that currently takes weeks and a great deal of pain primarily for the customer can be streamlined to a real-time settlement with the passenger.

Closer to home the application of Blockchain technology to the gaming environment is also interesting. I've been involved in discussions regarding private Blockchain environments and optimizing the processes involved in remuneration of the player. Consider the many financial processes involved in markers, ticket-in-ticket-out, cashiering and return of winnings to the player. There could be some positive upside to the player experience and ease of tracking and movement of funds through the various stages.

Outside of the customer and supplier facing processes the opportunity for financial process streamlining and swift movement of funds through the concept of trusted providers and contracting has the opportunity to remove overhead from the overall business process.

It's still early days as a concept and a technology. Over time practical methods for application will be found. Although in an industry where technology platforms are vendor driven the capacity to support the functionality will be led by the vendor community.

[GL]  How is the current market for technology startups in hospitality?

[MF]  Vibrant is the word I would use. There is no shortage of companies entering the market with ideas for technology that they believe could change or improve the way the business runs.

The ongoing trend is guest facing solutions that could positively impact or smooth the experience. We observe that the solutions tend to be niche or addressing a narrow functional area of the overall hospitality operation. The other factor we have found peculiar is many of the ideas come from persons not from industry but saw a problem or a challenge from the guest perspective.

It's easy to forget that most people only experience hospitality from the guest perspective and that the business processes involved in making a small town or city operate, as I refer to hotels and resorts, is not widely understood. As a result, we see fewer solutions that are oriented towards the operation as that requires internal knowledge.

Europe is a powerhouse of new ideas and technology solutions for the industry. The market there is more diverse from a customer base than North America and we see products being built for different layers of the market. For example, there are perhaps five new Property Management Systems being delivered out of Europe at the moment that addresses many layers of the physical hospitality product.

I touched on the lifestyle space earlier in our discussion and there is a mass of technology coming into this market space, which is across industry sub-sectors related to booking lifestyle experiences. Perhaps Hotel Booking Engine part two could be an apt description. This space has far less structure to the movement and storage of inventory and pricing. Eventually, consolidation will determine a standard for data movement.

One of the motivations behind Testbed.Vegas is to see companies choosing Las Vegas as a headquarters for their industry technology. In Las Vegas, we have the relevant audience for new technology companies aiming to solve industry challenges at scale. If you can build for the scale of Las Vegas, then your product will work anywhere.

[GL] Where do you see the differences between gaming hospitality and hospitality?

[MF]  There are definite differences even though at the macro level it is the same industry. Having worked in what I would call both sub-sectors of the industry provided the opportunity to appreciate the differences.

Property scale is naturally something that distinguishes the Hospitality & Gaming sector from Hospitality. That is one obvious difference, although it's not necessarily what I believe drives the difference. They have two very different financial models and revenue streams. There are similarities in the type of products but the motivations for the business come from different perspectives. It's not that long ago that the hotel operations side of the Las Vegas business model was in essence, provided to the player. Today players still have opportunity to enjoy the hotel operations experience at low cost or free of charge in return for their gaming custom and total customer value. I think it is also fair to say that the Hospitality & Gaming sector is an entertainment-driven business. That's a broad word, but in reality, the guest coming to Las Vegas is anticipating a destination experience where entertainment is a big part of the overall spend. Hopefully on the same resort or at least a sister property. This has also driven some of the technology innovation that these companies have brought to their business.

The shift in the Las Vegas model to robust revenue streams across the entire business is an amazing case study in understanding market sentiment and opportunity.

Hospitality is an accommodation driven business model. It is also a highly crowded and competitive market in any developed location around the world. There are only so many gaming properties. There are 1000 hotels in the greater London metropolitan area.

Ownership structure also plays a significant part with most Gaming properties owner-operated, whereas many hotels and resorts have a third-party owners or are managed.

It is very interesting to watch both sub-sectors of the industry bring the strengths of the other to their offering. I touched earlier on the gaming companies understanding of lifestyle operations and presenting a consolidated platform for the purchase of all products and services. The hospitality sector can learn a lot from this. Conversely, the gaming companies are looking to improve the hospitality and hotel operation sides of their business as an improved experience for the guest, which has always been the singular focus and revenue stream for the hospitality sector.

[GL] What do you forecast in the future that will have a major impact on the industry from a technical perspective?

[MF]  We still have so far to go with the optimization of the industry using the foundation of technology. The good news is that a broad range of solutions exist in the market to achieve the outcomes today as operators.

The major change I believe will shake the industry is the rise of Google in the vertical. Google’s product set for the travel and hospitality experiences is already an incredibly powerful platform for the commercialization of the traveler. When Google adds the capability of booking to their portfolio this will turn the industry on its ear. There will be ramifications across the entire sector, and supply chain, although this may present the hospitality industry with another opportunity to seize control of their products and pricing.

Perhaps not the customer relationship. My view is that consolidation of information in above industry platforms is drawing the direct customer interaction toward to the top of the supply chain, based upon the consolidation of and access to information. Business will have to find improved ways to maintain a level of brand connection with the guest while they shop in consolidated information market places, not just for travel products, but all products they need in their lives.

Gaming & Leisure Magazine would like to thank Mark Fancourt for his time and valuable contribution to this issue’s International Roadtrip.



15 January 2019

Workforce Management Systems in Integrated Resorts

from Gaming & Leisure Magazine
Winter 2018/2019

In a market where customer service is paramount, a resort’s employees are its biggest competitive advantage. How the property’s directors manage and engage their employees have a significant impact on the level of customer satisfaction and retention.  Happy and engaged employees are better able to deliver a high-level of service that differentiates one resort from another.

Gaming & Leisure Magazine
Winter 2018/2019
Advanced workforce management (WFM) systems provide key tools in addressing core functionality, such as scheduling, task management, time and attendance, controlling labor cost, etc.  Though there are some WFM systems that don’t produce the desired results, advanced systems should enhance the productivity of the resort’s workforce with the ability to quickly address customer needs.

John Mizzi, CEO of MizziSoft mentions that, “with the complexities of the integrated resorts we work with, the rostering system has been developed to address a diverse set of requirements across varied departments such as accomodation, dining, retail and casino. In essence, we provide a system that helps managers schedule the right staff with the right skill set at the right place and at the right time.  Changing customer needs and expectations require organizations to better allocate their staff to meet those changing demands.  With  this functionality, managers can quickly respond to customer requests and maintain a happy client.”

Customer satisfaction matters.  It matters not only to the customer, but more so to the resort as, it affects the company's profitability.  Highly skilled employees who perform at a higher level are the key to providing a superior customer experience. Research shows that enhancing the employee experience makes them more productive and happy, leading to a positive interaction with customers.

Elise Steiner, Industry Manager for Kronos mentions that “using a modern workforce management system allows casino managers to create accurate, cost-effective schedules, while taking into account employee preferences and skills, and ensure there are no compliance violations. Scheduling qualified people in the right place and at the right time to deliver flawless customer experiences is important to the bottom line because it helps to ensure you will have enough staff on hand to meet the needs of your guests.”

Enhancing the Employee Experience:  A growing set of capabilities are designed into WFM systems to enhance the employee experience including, flexible schedules, preferences, communications, learning, assessments, rewards and recognition.  Studies have shown that organizations that have automated these functions have had an increase in customer satisfaction near 10%

John Mizzi adds that “it's important to keep employees engaged in the process, which is done by offering mobile tools that allow them to view schedules, swap shifts and request time off.  Giving staff the ability to easily engage in the process, and allowing managers to understand staff preferences helps raise the level of employee retention and satisfaction. This reflects positively in their interactions with customers.”

Special events provide unique challenges where poorly managed staff schedules can result in bad service, such as long queues, or even patrons not being served. The new advanced generation of WFM applications have the capability to transform and disrupt WFM, ensuring special events and all the resorts activities are properly addressed.

Providing employees with flexibility in adjusting their schedules can have a positive impact on morale. With very little involvement by a supervisor, workers can resolve scheduling issues by trading/swapping shifts based rules set within the resort’s WFM system.

Some WFM applications also allow the system to automatically approve or deny time off requests without supervisor intervention. The system would ensure that the employee submitting a time-off request has accrued enough time off and that the time taken does not compromise shift coverage or compliance regulations.

WFM Systems help resort managers:

With employees having varied tasks in hospitality, retail, dining, and on the casino floor, resorts have unique and complicated scheduling requirements.

Elise Steiner mentions that “It is imperative that casino managers have access to real-time visibility across every aspect of their organization, giving them the ability to track the performance of each department so they can efficiently budget and identify cost savings and productivity gains. More importantly, a modern workforce management system empowers casino managers to resolve problems as they’re happening, and not after the fact.“

Since employee costs represent a substantial line item in most organizational budgets, optimizing workforce utilization is vital in controlling costs.  WFM technology allows organizations to have better strategic insight into the strength of their workforce, and ensures a greater level of compliance to the IRS and Gaming Authorities. Applications ensure properly trained staff are working in the proper area, adhering to regulations set the gaming authorities.

Unscheduled absences can often create significant issues with the resort’s daily operations, having an impact on both cost and customer satisfaction.  Advanced WFM applications aid managers in overcoming these issues by delivering a list of available and suitable replacements for the absent worker, minimizing the cost of a last-minute staffing change.

Feedback from resort department such as operations, finance, procurement and HR can ensure that the resort’'s WFM requirements reflect a holistic perspective that incorporates the needs of their workers, managers, administrative staff and executives - thereby having a positive impact on customer satisfaction and retention.


20 September 2018

Interview with Jenny Nilzon -- Swedish National Gaming Association

from Gaming & Leisure Magazine
Fall 2018
link to original article:

In this issue’s International Roadtrip, we make a stop in Scandinavia for a chat with Jenny Nilzon, CEO of the Swedish National Gambling Association, also known as SPER.

G&L: Could you give us a bit on your background with the gambling industry? What led you into the Swedish Gaming Association?

JN: I am basically a marketer and change leader. I have previously been the CEO of a communications agency and then worked six years at Novamedia, the operator company who runs Sweden’s largest lottery, the Postcode Lottery. There I first worked on establishing a new lottery and TV concept and later become involved in building a public affairs department when the focus on gambling politics needed to be intensified. When SPER was later transformed from an ethical council to a trade organization, I was asked to lead that change. With some knowledge of the gambling industry and as an experienced change leader, it was a perfect match.

G&L: What are your roles and responsibilities within the organization?

JN: We have two permanent positions in the organization. I am the CEO and Maria Wennerberg Sedigh is senior adviser. (Maria Wennerberg Sedigh was part of the gambling investigation that suggested a new Swedish gambling regulation, which the parliament has since voted for). Since we are only two people, we hire experts and consultants and have several working groups consisting of participants from our members. The group’s focus is on gambling responsibility, marketing and compliance.

G&L: When was SPER formed and how has it grown over the years?

JN: SPER was established as an ethical council 15 years ago. Some gambling companies in Sweden agreed to cooperate to jointly interpret the Market Act and start working on self-regulation through common guidelines. The organization was formalized over the years, bringing on board almost all Sweden-controlled gambling companies and national lotteries. Guidelines were gradually developed to include gambling responsibilities. A year ago, the decision to turn SPER into a trade association was made, and that’s when I started. SPER needed to develop the organization to be able to work with even more industry issues other than responsibility and marketing. The reputation of the industry was heading in the wrong direction and is an important area for us to begin tackling together.

G&L: The organization has an “ethical council.” What is the role of the council, and their impact on the future of gaming in Sweden?

JN: We have a body called SEEM that reviews gambling advertising. SEEM can notify advertisements that appear to violate the industry’s rules and practices. It is a function we have created to make demands on ourselves and to be able to monitor to ensure our guidelines are followed.G&L: How is Sweden’s online gaming market impacted by illegal off-shore companies?

G&L: How is Sweden’s online gaming market impacted by illegal off-shore companies?

JN: It has been very messy for many years in the Swedish gambling market. The reason is because present legislation has not been adapted to a changing digital world. It will be changed with new legislation that will be in place on Jan. 1, 2019. Over 25 percent of the market consists of gambling companies that do not have Swedish licenses and thus do not pay taxes or comply with Swedish law. Many are regulated in other countries such as Malta, but to get a sustainable and healthy gambling industry, it’s important to provide modern legislation and to channelize operators. Those who do not behave or do not have a license must be excluded. Today, Sweden is out of control with what operators are selling to Swedish consumers. There is an extreme mass of advertising in several channels because of non-functioning legislation. All this affects both consumers and serious gambling companies, and not least the industry’s reputation. The new regulation will help the Swedish government gain control over the whole gambling market through regulation and licensing. This involves taxes, responsible gambling and consumer protection.

G&L: How well is the gambling industry regulated, and are changes expected in the Swedish gambling market?

JN: Not good at all because many operators don’t follow Swedish law. But it will change Jan. 1, when we get new legislation that most gambling companies are satisfied with. It will mean that everyone pays taxes, consumer protection increases and unserious actors must leave the market.

G&L: How active is SPER in driving innovation in responsible gaming?

JN: We have worked with self-regulation and moved the limits of what’s okay and not for many years. A lot of our guidelines have been incorporated into the new law. What we are focusing on now is to get the industry to cooperate and solve the problems that exist. The industry has a bad reputation and it is due to many things: a) we are perceived as not giving value for money, b) are not sustainable enough, c) create gambling problems and match fixing are widespread, d) advertisements are bothersome, etc. We must acknowledge our shortcomings and begin to show that we want to do something about it. With a bad reputation, it will be difficult in the future to attract new customers and co-workers.

Gaming & Leisure would like to thank Jenny Nilzon for her insight into the Swedish Gambling industry and the new direction they’re taking.


27 July 2018

Casino Outlook, ASEAN Tigers: Philippines, Singapore, Vietnam

from Gaming & Leisure Magazine
Summer 2018

Gaming & Leisure Magazine
Summer 2018
The focus of this issue’s International Roadtrip is a return to the topic from three years ago — Casino Outlook SE Asia, Summer 2015. The focus will be on the three most dynamic casino gaming markets within the ASEAN region, the Philippines, Singapore and Vietnam. (ASEAN is the 10-member Association of Southeast Asian Nations.)

One common thread in the marketing efforts of each these markets is the focus on Chinese tourists. The expenditure of each country on boosting inbound Chinese tourism is a key driver of gaming performance in all ASEAN casino sectors. Chinese visitors were the largest segment by nationality in each of these markets through 2017.

VIP casino tourism from China is expected to continue expanding in mass-market gaming tourism within the region. Some believe that this mass-market segment is under-represented and will continue to grow.


The Philippines

The Philippines is one of the fastest-growing casino hubs in Asia after Macau and Singapore. The high level of growth has some concerned that over-investment in the nation’s thriving gaming sector could become a reality as investors chase lucrative returns in an already crowded market.

In the Summer 2015 issue, it was mentioned that the Philippine government had rightfully recognized that casinos and gaming are central to their drive to boost tourism and the economy. This effort continues with an expanded focus on integrating the casino market with the hospitality sector.

Already noticeable in other markets, casinos in the Philippines have been moving to integrate their businesses with upscale hotels, restaurants and nightclubs, adding to the sense of luxury entertainment for guests with high disposable income.

Despite high growth in recent years, the market is expected to continue growing at a compound annual growth rate (CAGR) of around 10% through 2020. The recent growth is due in large part to the VIP customer segment. Casinos continue adding more VIP tables to press the growth of the market upward.

In the Summer 2015 issue, it was estimated that “the Philippines relies on Chinese VIPs for about 30% of its gaming revenues” due to ties to Macau junkets and the businesses that connect the wealthy to casinos. These VIP customers accounted for approximately 50% of the Philippine casino gaming revenue in the last couple of years. In 2018, and for the foreseeable future, the revenue contribution from the VIP segment will continue to grow. The VIP audience generally includes gamblers who seek entertainment value over ROI for their investments.

New casinos are expected to open in the future as junkets continue to set-up operations in the country. Further, the casinos in the Philippines strive to match the casinos in Australia, South Korea and Vietnam in terms of features and affordability.


Singapore

After a couple of years of falling gross gaming revenues (GGR), Singapore’s casinos have been building on a recent trend of steady growth, expected to be around 10% in 2018-2020. The growth is expected to be driven by increases in visitor arrivals.

Following a peak of 15.6 million arrivals in 2013, growth in tourist arrivals had stalled, declining to 15.1 million in 2014 and 15.2 million in 2015. The recent pickup in tourist arrivals seen in 2016 – 2017 was led by arrivals from mainland Chinese.

China also ranked number one for contribution to Singapore’s tourism receipts for three straight years helping make-up for the fall in entry levies paid by Singaporeans and permanent residents (PRs) in the country’s two casinos.

Citizens and PRs are required to pay a $100 daily levy or $2,000 annual levy to enter a casino. In the financial year ending in March 2017, total levies were at their lowest level since the casinos at Resorts World Sentosa and Marina Bay Sands opened in 2010. The Singapore Totalisator Board reported that it collected $134 million in casino entry levies in its last financial year, down 21% from the $170 million collected in financial year (FY) 2012/2013.

Counsellors who work with gambling addicts said fewer Singaporeans and PRs are going to the casinos as they are put off by the required entry levy. Additionally, there are some who have lost all their money are have barred themselves or have been banned from the casinos. Reports by the National Council on Problem Gambling shows that more than 25,000 Singaporeans or PRs have banned themselves from the casinos, or their families have applied for an exclusion order to ban them from entering. Some have simply attributed the decline in entry levies by Singaporeans as: “The shine of the casinos and the novelty have worn off.”

Despite the drop in revenues from entry levies, growth has returned to the Singaporean casino market with the increase in international arrivals from China, the USA and neighboring countries.


Vietnam

In the Summer 2015 issue, one of the significant concerns to casino executives was the law banning Vietnamese citizens from entering a casino. Studies at that time indicated the country of 95 million people was losing $800 million (18.2 trillion Vietnamese dong) a year with its citizens crossing into Cambodia and Laos to gamble.

A year ago, to the delight of international gaming executives, Vietnam approved gambling in certain casinos for citizens who met minimum income requirements. The government has allowed locals to gamble at two locations as part of a three-year pilot scheme. News that the government is liberalizing its gaming regulations has given a significant boost to Vietnam’s growing casino and hospitality industry.

Vietnam’s large growth in domestic tourism is a key driver for casino developments. Records show that in 2015, there were 57 million domestic travelers, an amazing 48% growth from the previous year. Their national initiative launched in 2014 and themed “Vietnamese travel in Vietnam – Each journey to love the fatherland more” has also been instrumental in contributing to the growth in domestic tourism.

As with the Philippines, Vietnam has been moving to integrate their casinos with upscale hotels, ensuring a sense of luxury entertainment for guests with high disposable income. Unlike Singapore, however, a significant portion of the growth in Vietnamese gaming will come from domestic gamblers.

These three tigers of SE Asian gaming – the Philippines, Singapore and Vietnam – will see continued growth for the foreseeable future.

Based in Bali, Bill Healey has been consulting, installing, and supporting solutions in the global golf and leisure industry since 1982. He has been involved with over 1,000 systems installations in 40+ countries from North America to Africa to Asia and Australia.